The decreasing effort to communicate worldwide at any time influences the volume and content of our communication. The Internet as a standard communication media of the early 21st century was designed in such a way that it does not forget. What does this mean for us and how do we deal with it? Data Minding tries to make the role of the Internet service provider experienceable in a game, in which the freely accessible personal data of the users means money.
What is the awareness of the (monetary) value of personal data? Is there an observable turn-around point at which players cease to perceive the personal records individually, instead they begin to abstract and only judge them appropriately? Under which circumstances is this point reached / delayed / reversed? Does the game address the issue? Does this possibly lead to a behavioral adjustment in private life? Method: The dominant emotions and thoughts of the data processing side should be made visible through the roll exchange in the game. Individual and group interviews and questionnaires before and after can provide statistical evaluation of the experience.
Data Minding “is aimed at all Internet users, as well as for the public debate on data and consumer protection and media education.