Project
The gamelab.berlin organizes a symposium once a year on the cultural technique of the game. Historical game research meets independent Gamestudio, Virtual Reality Developers meet scientists who think about new architectures of knowledge: theorists and practitioners come together at the symposium to an exchange of experiences and knowledge. In these debates, new playing fields are emerging.
Research
The dichotomy between the design disciplines and the processes of analysis, historicization and reflection, which are attributed to science, is a central concern of the interdisciplinary laboratory. The symposium is a place of exchange and promotes the transfer between otherwise rather isolated cultures. At the symposium, lectures, debates, networking and joint testing of applications will take place. The game hackathon, which takes place during the symposium and, of course, the “common, social drinking”, which corresponds to the actual ancient Greek word meaning of the word symposium, creates an atmosphere of active exchange between all participants.
Results
The game industry is dominated by market mechanisms and all shareholders are mainly focused on the day-to-day business. At the same time, the scientific discourse about the cultural technique of the game is always threatened with losing the “soil attachment” and lingering in academic isolation. Interactions between theory and practice can result in an increased social relevance of all activities.
Project members
Thomas Lilge